suppermariobroth
suppermariobroth:
“Artwork of Luigi from Mario & Luigi: Bowser’s Inside Story was updated for the release of Mario & Luigi: Bowser’s Inside Story + Bowser Jr.’s Journey. Here is an animated comparison of the two images. Luigi’s L emblem was made...

suppermariobroth:

Artwork of Luigi from Mario & Luigi: Bowser’s Inside Story was updated for the release of Mario & Luigi: Bowser’s Inside Story + Bowser Jr.’s Journey. Here is an animated comparison of the two images. Luigi’s L emblem was made green, the hues of his clothes were slightly adjusted, and his pants were lengthened.
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obscuritory

obscuritory:

“True Weird Stories from Video Game History” at Super MAGFest 2019. (in the bottom photo, from left to right: me, Frank Cifaldi, Rachel Simone Weil, Kelsey Lewin) Photo credit to AtariSpot

It’s been a few days since Super MAGFest 2019. While I’d usually wait to talk about the event until panel videos are available, I want to recap the weekend while it’s still fresh.

This year was incredible. The video game history panel track was a huge success. We put on 11 unique, insightful panels on a wide range of topics, and they brought in big audiences. (Three panels, including our midnight panel on weird game history, were standing room only!) Our panelists represented a variety of perspectives, experiences, and interests, and I’m proud of the voices we showcased.

I was amazed by the synchronicity between the panels. They were in dialogue with each other – referencing shared ideas like “evocative objects,” preservation through play, and, surprisingly, the Nancy Drew games. They made a strong case for the importance of archives. They challenged the social assumptions behind how we tell the story of video games and questioned the value of nostalgia. One of our panelists challenged the audience to a fight. And the history topics fit neatly into the rest of the educational panel section; they felt right at home alongside psych research, musicology, and art history.

One goal with the panel track was to foster a gaming history community, where historians, archivists, and fans could interact and learn from each other. I think we started that. This was just one panel track over three days, but it felt special. The response from both the panelists and audiences has been outstanding.

Thank you so much to everyone who attended, and thanks to all our panelists – Carly Kocurek, Kelsey Lewin, Anne Ladyem McDivitt, Kevin Bunch, Florencia Pierri, Michael Hughes, Rachel Simone Weil, Jeremy Parish, Bob Mackey, Chris Sims, Andrew Borman, Beth Lathrop, Campbell Parker, and Frank Cifaldi. It was a pleasure and an honor to meet and to work with all of you. Just typing out everyone’s names like that is ridiculous. This was an amazing event.

Videos of every panel should be available in the next few months as MAGFest gradually uploads everything.

obscuritory